Q02 · Chapter 01 · Promise & audience
Who we design for
Who is the main player we should design for first?
Selected direction
The direction
Time-limited players who enjoy Path of Exile-style depth without its learning burden: casual hardcore players, including dads and kids. Balance for challenging single-player play, without competitive seasons or player-to-player trading; regional NPC trade remains part of the game.
Recorded as: Selected
Still to decide in this chapter
Pricing details, handheld timing and exact level gates remain open. Steam Deck and Switch are later destinations; mobile is only a possibility.







