A parent and a young child seen from behind, sharing one cozy armchair by a hearth, both leaning toward a single glowing brass handheld; Zephyrveil peeks over the chair back. Warm evening light, a small airship model on the mantel.
Painted card

Q02 · Chapter 01 · Promise & audience

Who we design for

Who is the main player we should design for first?

Selected direction

The direction

Time-limited players who enjoy Path of Exile-style depth without its learning burden: casual hardcore players, including dads and kids. Balance for challenging single-player play, without competitive seasons or player-to-player trading; regional NPC trade remains part of the game.

Recorded as: Selected

Still to decide in this chapter

Pricing details, handheld timing and exact level gates remain open. Steam Deck and Switch are later destinations; mobile is only a possibility.

Read “The promise” in the artbook

In this chapter