Q119 · Chapter 15 · Items & customization
Trainer and companion grow differently
How should powers and skill trees differ between the player and companions?
Selected directionNew in Edition 3
The direction
Trainer and companion progression should not be identical. The trainer can have a permanent skill-tree-like layer that modifies companion performance - cooldown reduction, range, AoE, crit and support/healing/defense effects - while companions gain temporary run powers plus permanent starting-level/evolution progression. Exact tree structure and branch examples still need design.
Recorded as: Selected direction
The original question’s prompt
Does each have a tree, do companions share one, or are some upgrades chosen another way? Describe a meaningful branch choice.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Item-category placement, transfer timing, inventory actions, comparison layout and build-change costs remain open.







