The trainer and Zephyrveil back to back: the trainer's staff glowing with constellation lines, Zephyrveil glowing with raw wind power.
Painted card

Q119 · Chapter 15 · Items & customization

Trainer and companion grow differently

How should powers and skill trees differ between the player and companions?

Selected directionNew in Edition 3

The direction

Trainer and companion progression should not be identical. The trainer can have a permanent skill-tree-like layer that modifies companion performance - cooldown reduction, range, AoE, crit and support/healing/defense effects - while companions gain temporary run powers plus permanent starting-level/evolution progression. Exact tree structure and branch examples still need design.

Recorded as: Selected direction

The original question’s prompt

Does each have a tree, do companions share one, or are some upgrades chosen another way? Describe a meaningful branch choice.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Item-category placement, transfer timing, inventory actions, comparison layout and build-change costs remain open.

Read “Progress that stays” in the artbook

In this chapter