A row of four small painted elemental tokens (wind swirl, earth stone, leaf, water droplet) on a velvet cloth, each carved with a different creature silhouette.
Painted card

Q50 · Chapter 07 · Companions & rescues

A roster of distinct companions

Do you want multiple individuals of the same species?

Deferred

Where it stands

Whether multiple individuals of one species are allowed can be decided later. The more important goal is making each companion feel distinct. A roster around 20-25 companions could be enough, with elemental families (e.g., wind, earth, leaf, water) sharing some thematic powers while each individual has unique mechanics and a clear gameplay reason to choose it. Collection should also be constrained by bond capacity that expands slowly through progression; late bond slots should require exceptionally valuable resources and feel like major meta-progression achievements.

Recorded as: Later on duplicates; stronger direction on roster design

The original question’s prompt

If yes, explain what makes them worth keeping without assuming breeding or hidden stat rolls.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Duplicate species, release/replacement mechanics and the form of companion upkeep are undecided. Habitats are deferred; bond capacity is enough for now.

Read “Your first companion” in the artbook

In this chapter