Q108 · Chapter 14 · Airship & crew
Space, then a specialist
What makes a rescued or helped person ready to join the crew?
PartialNew in Edition 3
The direction
Inviting a specialist crew member should require the ship to have space and the appropriate facility for that role. For example, an artificer, armor forger or crafter needs a usable station/workspace aboard. Trust, quest and rescue conditions are still open.
Recorded as: Partial / working direction
The original question’s prompt
An immediate invitation, a completed favor, enough trust, or an available room? Give one example resident and their joining condition.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Ship movement, captain duties, arrival scenes, crafting interaction (immediate or queued) and crew missions are open.







