A newly built armor forge station on the airship: small anvil, bellows, glowing hearth, tools laid ready, sawdust still on the floor.
Painted card

Q108 · Chapter 14 · Airship & crew

Space, then a specialist

What makes a rescued or helped person ready to join the crew?

PartialNew in Edition 3

The direction

Inviting a specialist crew member should require the ship to have space and the appropriate facility for that role. For example, an artificer, armor forger or crafter needs a usable station/workspace aboard. Trust, quest and rescue conditions are still open.

Recorded as: Partial / working direction

The original question’s prompt

An immediate invitation, a completed favor, enough trust, or an available room? Give one example resident and their joining condition.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Ship movement, captain duties, arrival scenes, crafting interaction (immediate or queued) and crew missions are open.

Read “People & belonging” in the artbook

In this chapter