A crafter's bench humming along on its own at night: a small tonic bubbling under a lamp, a finished vial set out on a cloth.
Painted card

Q110 · Chapter 14 · Airship & crew

Crew help quietly

What should a crew member's detail view let the player do?

Selected directionNew in Edition 3

The direction

Keep crew management light and simple in the first version. Crew services/bonuses should lean passive rather than requiring constant active management. Exact detail-view actions remain open.

Recorded as: Selected direction

The original question’s prompt

Talk, see their service, inspect a mission, assign a job or find them aboard? Which actions belong directly on the ship scene?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Ship movement, captain duties, arrival scenes, crafting interaction (immediate or queued) and crew missions are open.

Read “People & belonging” in the artbook

In this chapter