A side cutaway of an airship cargo hold freshly extended with new pale timber framing and brass fittings, neatly stacked crates, open floor space.
Painted card

Q70 · Chapter 09 · Routes & upgrades

A bigger hold first

What is the first airship upgrade you want players to care about?

Selected direction

The direction

Early airship progression should improve carrying capacity for both the hero and the ship. The cargo room remains an especially important upgrade because it directly expands the extraction and regional-trading loops.

Recorded as: Selected priority

The original question’s prompt

Cargo room, access to a new region, habitat space, a workshop, appearance, or another improvement?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Automated trade routes (Q65–Q69) have not been discussed. Free placement versus fixed stations and what a developed ship automates are open; a cargo-recovery helper is one candidate.

Read “A home in the sky” in the artbook

In this chapter