An empty crafter's bench built into the curve of an airship hull: tonic vials, a mortar and pestle, tools on pegs, lamp lit, waiting for someone.
Painted card

Q71 · Chapter 09 · Routes & upgrades

Stations for specialists

Should the player freely arrange the airship interior?

PartialNew in Edition 3

The direction

The ship should make room for specialist crew facilities. If the player invites an artificer, armor forger, crafter or similar specialist, the ship needs an equipped station or workspace that lets that person do their job. Exact free placement versus fixed stations is still open.

Recorded as: Partial / working direction

The original question’s prompt

Full room placement, limited decoration, fixed stations that visibly improve, or no spatial management?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Automated trade routes (Q65–Q69) have not been discussed. Free placement versus fixed stations and what a developed ship automates are open; a cargo-recovery helper is one candidate.

Read “People & belonging” in the artbook

In this chapter