The traveler's first cautious step into a dungeon corridor, floor tiles glowing faintly in a simple path, no signs, Zephyrveil not yet present.
Painted card

Q78 · Chapter 10 · Story & onboarding

Learn by doing

What should the player accomplish in the first five minutes?

PartialNew in Edition 3

The direction

The opening should teach through doing, not through heavy tutorial text. The first dungeon should naturally teach movement/controls, attacks and companion switching, with only minimal prompts because the controls should feel intuitive.

The current vertical-slice flow begins in town with a quest, sends the player into a dungeon, and leads to finding the first companion. Exact timing for what happens inside the first five minutes remains open.

Recorded as: Partial / working direction

The original question’s prompt

Describe actions and a payoff rather than a tutorial text sequence.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Protagonist, inciting event, campaign goal, the roles of Mr. U and Bebop, story cadence and the first meaningful choice are not yet interviewed.

Read “The first journey” in the artbook

In this chapter