Q78 · Chapter 10 · Story & onboarding
Learn by doing
What should the player accomplish in the first five minutes?
PartialNew in Edition 3
The direction
The opening should teach through doing, not through heavy tutorial text. The first dungeon should naturally teach movement/controls, attacks and companion switching, with only minimal prompts because the controls should feel intuitive.
The current vertical-slice flow begins in town with a quest, sends the player into a dungeon, and leads to finding the first companion. Exact timing for what happens inside the first five minutes remains open.
Recorded as: Partial / working direction
The original question’s prompt
Describe actions and a payoff rather than a tutorial text sequence.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Protagonist, inciting event, campaign goal, the roles of Mr. U and Bebop, story cadence and the first meaningful choice are not yet interviewed.







