Q80 · Chapter 10 · Story & onboarding
You can always come back
What should make returning home after a failed run still feel worthwhile?
Selected directionNew in Edition 3
The direction
Failure should not erase locked-in player power or previously secured stats. A failed run can cost the unextracted haul, but the player returns to a permanent state that is no worse than before the run and can always try again. The broader promise is: you can always come back to this world and make progress.
Recorded as: Selected philosophy
The original question’s prompt
Consider progress, relationships, new information, or another reason to care.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Protagonist, inciting event, campaign goal, the roles of Mr. U and Bebop, story cadence and the first meaningful choice are not yet interviewed.







