You can always come back
From the Galespun artbook

Q80 · Chapter 10 · Story & onboarding

You can always come back

What should make returning home after a failed run still feel worthwhile?

Selected directionNew in Edition 3

The direction

Failure should not erase locked-in player power or previously secured stats. A failed run can cost the unextracted haul, but the player returns to a permanent state that is no worse than before the run and can always try again. The broader promise is: you can always come back to this world and make progress.

Recorded as: Selected philosophy

The original question’s prompt

Consider progress, relationships, new information, or another reason to care.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Protagonist, inciting event, campaign goal, the roles of Mr. U and Bebop, story cadence and the first meaningful choice are not yet interviewed.

Read “The promise” in the artbook

In this chapter