Q81 · Chapter 11 · Art, sound & access
The shared visual style
What visual style should the whole game share?
Open
Where it stands
No answer recorded yet. This question remains open.
Recorded as: Open / not yet interviewed
The original question’s prompt
With Synty's fantasy screens guiding the UI, describe the world and creatures: pixel or painted treatment, proportions and mood. We do not need to choose the UI reference again.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
World and creature style, the first identity concept, artwork preservation, the first animation test, music and effects density are not yet interviewed.







