A sketch study of Zephyrveil drawn three ways side by side (painterly, pixel-block, clean cel), exploratory.
Pencil study. This question is still open, so its picture is still a sketch.

Q81 · Chapter 11 · Art, sound & access

The shared visual style

What visual style should the whole game share?

Open

Where it stands

No answer recorded yet. This question remains open.

Recorded as: Open / not yet interviewed

The original question’s prompt

With Synty's fantasy screens guiding the UI, describe the world and creatures: pixel or painted treatment, proportions and mood. We do not need to choose the UI reference again.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

World and creature style, the first identity concept, artwork preservation, the first animation test, music and effects density are not yet interviewed.

In this chapter