A brass settings dial panel on a cabin wall with a large-print knob, a colour-wheel knob and a remapping lever, all polished and friendly.
Painted card

Q87 · Chapter 11 · Art, sound & access

Comfort that never costs loot

Which accessibility or comfort features are essential for your intended players?

Selected directionNew in Edition 3

The direction

Include readable, always-available accessibility options such as text size, control remapping and color-vision support without tying them to loot penalties. Separately, Cozy mode should allow percentage-style assists such as enemy speed and enemy damage controls. These risk/reward difficulty settings can affect rewards, while standard accessibility settings should not.

Recorded as: Selected essentials

The original question’s prompt

For example readable text, slower action, remapping, reduced flashes, auto-aim or difficulty adjustments.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

World and creature style, the first identity concept, artwork preservation, the first animation test, music and effects density are not yet interviewed.

Read “Cozy, Brave & comfort” in the artbook

In this chapter