Q103 · Chapter 13 · Merchant, map & city
Exploring a city
How should the player explore the city screen?
PartialNew in Edition 3
The direction
Keep city interaction functional and readable at first. Cities can be differentiated through shops, services and outposts rather than requiring deep walking simulation or highly distinct personalities immediately. Exact navigation style - clickable buildings, walking, service list or a mix - remains open.
Recorded as: Partial / first-version direction
The original question’s prompt
Clickable illustrated buildings and people, a place to walk around, a service list, or a combination? Describe the first impression.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
The dungeon merchant (Q97–Q100) has not been revisited since Q33’s move to power discoveries. Map hierarchy, destination previews and the city navigation style are open.







