What the first towns need
From the Galespun artbook

Q104 · Chapter 13 · Merchant, map & city

What the first towns need

What people, places and activities must the first city contain?

PartialNew in Edition 3

The direction

The first playable town needs at least a quest source that sends the player toward a dungeon. The second town needs an NPC who receives the quest item and helps bond the newly discovered companion. Towns should also support different shops/outposts and eventually trading. The complete service list is still open.

Recorded as: Partial, grounded in the vertical slice

The original question’s prompt

Name its key services and one reason to return. Which activity launches a dungeon, and which opens trading?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

The dungeon merchant (Q97–Q100) has not been revisited since Q33’s move to power discoveries. Map hierarchy, destination previews and the city navigation style are open.

Read “The first journey” in the artbook

In this chapter