Two cities, two dungeons
From the Galespun artbook

Q17 · Chapter 03 · Dungeons & encounters

Two cities, two dungeons

What exactly did you mean by “two dungeons, two cities, 10-20 minutes”?

Selected direction

The direction

The first build has two separate dungeons in two cities linked by an initially weak airship. Finding/boarding it, repairing it at the second city and earning access through dungeon progress are story possibilities. Travel should eventually cost something; exact cost and the earlier 10-20-minute session target remain open.

Recorded as: Selected + story options

Still to decide in this chapter

Round lengths, session duration and dungeon evolution/reset triggers are open. Timed rounds are favored; the old 10/15/20 wave counts are not requirements.

Read “A home in the sky” in the artbook

In this chapter