Q17 · Chapter 03 · Dungeons & encounters
Two cities, two dungeons
What exactly did you mean by “two dungeons, two cities, 10-20 minutes”?
Selected direction
The direction
The first build has two separate dungeons in two cities linked by an initially weak airship. Finding/boarding it, repairing it at the second city and earning access through dungeon progress are story possibilities. Travel should eventually cost something; exact cost and the earlier 10-20-minute session target remain open.
Recorded as: Selected + story options
Still to decide in this chapter
Round lengths, session duration and dungeon evolution/reset triggers are open. Timed rounds are favored; the old 10/15/20 wave counts are not requirements.







