Q22 · Chapter 03 · Dungeons & encounters
Depth changes the rules
What must be different about a deeper dungeon besides bigger enemy numbers?
Selected direction
The direction
Depth changes hazards, layouts, enemy behavior and resource pressure, with rarer resources gated to deeper areas. Traps, debuffs and scarcity are possible tools. Mining, foraging, spirit wells and crystals were examples to explore, not all required first-build systems.
Recorded as: Selected direction + examples
Still to decide in this chapter
Round lengths, session duration and dungeon evolution/reset triggers are open. Timed rounds are favored; the old 10/15/20 wave counts are not requirements.







