Depth changes the rules
From the Galespun artbook

Q22 · Chapter 03 · Dungeons & encounters

Depth changes the rules

What must be different about a deeper dungeon besides bigger enemy numbers?

Selected direction

The direction

Depth changes hazards, layouts, enemy behavior and resource pressure, with rarer resources gated to deeper areas. Traps, debuffs and scarcity are possible tools. Mining, foraging, spirit wells and crystals were examples to explore, not all required first-build systems.

Recorded as: Selected direction + examples

Still to decide in this chapter

Round lengths, session duration and dungeon evolution/reset triggers are open. Timed rounds are favored; the old 10/15/20 wave counts are not requirements.

Read “The dungeon journey” in the artbook

In this chapter