Q20 · Chapter 03 · Dungeons & encounters
Clear, readable objectives
What defines an ordinary encounter clear?
Selected direction
The direction
Use different clear conditions by room, but make each objective predictable and easy to understand. Familiar clears become a layer of mastery while the player pursues drops and progression.
Recorded as: Selected
Still to decide in this chapter
Round lengths, session duration and dungeon evolution/reset triggers are open. Timed rounds are favored; the old 10/15/20 wave counts are not requirements.







