Alone, then not alone
From the Galespun artbook

Q47 · Chapter 06 · Lasting progression

Alone, then not alone

What permanent upgrade would feel exciting early without making shop choices irrelevant?

Selected direction

The direction

The first major power spike should be finding the first companion while the trainer is initially alone in the dungeon. That discovery should feel like a complete increase in capability and teach the trainer-companion relationship through play.

Later permanent upgrades can increase starting levels or trainer support power, but they should never remove the underlying vulnerability of difficult dungeons.

Recorded as: Selected early milestone

The original question’s prompt

Give one concrete before/after example of what the player can do.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Temporary evolution rules, affinity thresholds, recipe details and trainer tree structure need design. Example levels are illustrations, not balance targets.

Read “Your first companion” in the artbook

In this chapter