A higher starting floor
From the Galespun artbook

Q41 · Chapter 06 · Lasting progression

A higher starting floor

What exactly should a companion retain after every expedition?

Selected direction

The direction

Levels gained inside a dungeon are primarily temporary run power. Example: a companion enters at permanent level 10, reaches 20 during the run, then returns to its permanent starting level after leaving. Extracted loot can be crafted into permanent XP/progression items that raise that starting level over time - e.g., permanently moving the companion from level 10 to 12. Future runs then start from a higher floor and temporary dungeon XP can carry the companion even farther. Run -> temporary levels -> extract materials -> craft permanent progression -> raise starting level -> stronger future run.

Recorded as: Selected core progression model

The original question’s prompt

Levels, learned moves, evolved form, gear, mastery, personality, or only some of these?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Temporary evolution rules, affinity thresholds, recipe details and trainer tree structure need design. Example levels are illustrations, not balance targets.

Read “Progress that stays” in the artbook

In this chapter