Q58 · Chapter 08 · Markets & cargo
Abundant here, valuable there
Should regional prices be predictable or change with buying, selling and world events?
Selected direction
The direction
Use a predictable regional baseline plus some dynamic movement. Geography should matter: if a town sits beside a Leaf dungeon, Leaf materials are locally abundant and therefore less profitable there; hauling them across the kingdom to a region with scarcity should pay better. Temporary events, rotating stock or other market shifts can add variation without destroying the learnable baseline. Exact market simulation rules can be tightened later.
Recorded as: Selected direction
The original question’s prompt
The current prototype uses understandable fixed regional differences and limited stock.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Which materials must never be bought or automated, and how much price/recipe information players see, are still open. Random travel events are a later expansion.







