Abundant here, valuable there
From the Galespun artbook

Q58 · Chapter 08 · Markets & cargo

Abundant here, valuable there

Should regional prices be predictable or change with buying, selling and world events?

Selected direction

The direction

Use a predictable regional baseline plus some dynamic movement. Geography should matter: if a town sits beside a Leaf dungeon, Leaf materials are locally abundant and therefore less profitable there; hauling them across the kingdom to a region with scarcity should pay better. Temporary events, rotating stock or other market shifts can add variation without destroying the learnable baseline. Exact market simulation rules can be tightened later.

Recorded as: Selected direction

The original question’s prompt

The current prototype uses understandable fixed regional differences and limited stock.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Which materials must never be bought or automated, and how much price/recipe information players see, are still open. Random travel events are a later expansion.

Read “Ports, markets & cargo” in the artbook

In this chapter