An over-full pack beside a glowing exit, a bundle of timber and a sack of ore deliberately left on the dungeon floor, one rare crystal being tucked in.
Painted card

Q62 · Chapter 08 · Markets & cargo

What stays behind

What should happen when valuable dungeon loot exceeds carrying capacity?

Selected direction

The direction

When valuable dungeon loot exceeds carrying capacity, the player must make a hard choice about what to keep and what to leave behind or replace. Do not automatically solve overflow for the player.

A later transporter robot/helper remains an upgrade idea that could increase extraction efficiency, but early scarcity and capacity pressure are intentional.

Recorded as: Selected direction

The original question’s prompt

Choose what to discard, replace a stack, pay for storage, make another trip, or another solution?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Which materials must never be bought or automated, and how much price/recipe information players see, are still open. Random travel events are a later expansion.

Read “Risk & returning” in the artbook

In this chapter