Q59 · Chapter 08 · Markets & cargo
Capacity limits the trip
What should limit a profitable trading trip most strongly?
Selected directionNew in Edition 3
The direction
Carrying capacity is the strongest known limiter on profitable extraction/trading. Both the hero’s personal carrying capacity and the ship’s cargo capacity should matter. The player should not be able to discover a valuable dungeon and immediately extract everything; limited capacity forces choices, repeated runs and meaningful upgrades.
Stock, funds, travel cost, danger and time can still matter, but their exact priority relative to capacity remains open.
Recorded as: Selected direction
The original question’s prompt
Cargo capacity, available money, stock, travel cost, danger, time, or another constraint?
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Which materials must never be bought or automated, and how much price/recipe information players see, are still open. Random travel events are a later expansion.







