A leather pack stuffed to bursting on an airship's cargo floor, straps straining, the hold behind it already packed to the ceiling.
Painted card

Q59 · Chapter 08 · Markets & cargo

Capacity limits the trip

What should limit a profitable trading trip most strongly?

Selected directionNew in Edition 3

The direction

Carrying capacity is the strongest known limiter on profitable extraction/trading. Both the hero’s personal carrying capacity and the ship’s cargo capacity should matter. The player should not be able to discover a valuable dungeon and immediately extract everything; limited capacity forces choices, repeated runs and meaningful upgrades.

Stock, funds, travel cost, danger and time can still matter, but their exact priority relative to capacity remains open.

Recorded as: Selected direction

The original question’s prompt

Cargo capacity, available money, stock, travel cost, danger, time, or another constraint?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Which materials must never be bought or automated, and how much price/recipe information players see, are still open. Random travel events are a later expansion.

Read “Risk & returning” in the artbook

In this chapter