Q95 · Chapter 12 · Saves & first release
When to simplify
What would convince you that one of the major systems should be simplified or removed?
Selected directionNew in Edition 3
The direction
Simplify or remove a system when its complexity starts distracting from the enjoyable core. It is acceptable to build one representative interaction that proves how a system works rather than a complete ecosystem. The first hour of the game matters more than exhaustive simulation depth.
Recorded as: Selected
The original question’s prompt
Consider a system that repeatedly distracts from what you enjoy most.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Safe stopping points, save transfer, migration of old progress and three named postponed features remain open.







