A tangle of brass gears being replaced by one clean, well-oiled gear that turns smoothly, on a workbench.
Painted card

Q95 · Chapter 12 · Saves & first release

When to simplify

What would convince you that one of the major systems should be simplified or removed?

Selected directionNew in Edition 3

The direction

Simplify or remove a system when its complexity starts distracting from the enjoyable core. It is acceptable to build one representative interaction that proves how a system works rather than a complete ecosystem. The first hour of the game matters more than exhaustive simulation depth.

Recorded as: Selected

The original question’s prompt

Consider a system that repeatedly distracts from what you enjoy most.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Safe stopping points, save transfer, migration of old progress and three named postponed features remain open.

Read “The first journey” in the artbook

In this chapter