Q10 · Chapter 02 · Controls & party
Who takes the hit?
Who should take damage when an enemy reaches the party?
Open
Where it stands
Separate actor hitboxes are the starting idea, but companion damage must feel avoidable through skill. Shared health versus separate health is not settled. Direct control, two-stick movement, formations and AI commands were explored; advanced solutions are a version-two problem.
Recorded as: Open / later design
Still to decide in this chapter
Shared versus separate health, companion safety, aiming, exact bindings, carried-party capacity and switch penalties still need decisions. Several simultaneous companions remain a possible late-game unlock.







