Zephyrveil alone in the foreground, confident stance in a ruined arena, with two faint ghostly silhouettes of future companions far behind in the mist.
Painted card

Q11 · Chapter 02 · Controls & party

One companion, to begin

How many companions should be visible and actively fighting at once?

Selected direction

The direction

Begin with one active companion. Multiple simultaneous companions may become a difficult, major late-game unlock, enabling large power gains and synergies; never assume that power at the start.

Recorded as: Selected progression

Still to decide in this chapter

Shared versus separate health, companion safety, aiming, exact bindings, carried-party capacity and switch penalties still need decisions. Several simultaneous companions remain a possible late-game unlock.

Read “Your first companion” in the artbook

In this chapter