A row of three empty brass-banded satchel hooks on an airship bulkhead; one holds a small travel pack with a feather charm, two wait empty with dust on them.
Painted card

Q12 · Chapter 02 · Controls & party

An expedition party that grows

How many companions can the player bring on an expedition?

Partial

The direction

Expedition capacity should grow through earned progression; no exact starting or maximum carried-party count was chosen. Affinity could improve following, unlock better AI or direct control. Those affinity rules remain options, not committed mechanics.

Recorded as: Partial

Still to decide in this chapter

Shared versus separate health, companion safety, aiming, exact bindings, carried-party capacity and switch penalties still need decisions. Several simultaneous companions remain a possible late-game unlock.

In this chapter