Q25 · Chapter 04 · Investment & failure
Push a dungeon harder
When you feed resources into a dungeon, should the change last one run or permanently?
Working direction
The direction
Hybrid. Use permanent progression to unlock how hard a dungeon can become, then allow optional per-run resource investment to temporarily “juice” that dungeon. City quests or broader progression can raise the permanent ceiling; individual runs can then be pushed harder for better rewards. The desired loop is: progress city/dungeon access -> spend resources -> increase danger -> chase a specific reward -> extract or lose the run haul. This is intentionally a working model rather than a permanent rule.
Recorded as: Working direction
The original question’s prompt
A mixed model is possible: permanent access upgrades plus optional per-run challenge modifiers.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.






