An ancient offering basin at a dungeon threshold brimming with crystal shards and herbs, the doorway behind it flaring with storm light.
Painted card

Q25 · Chapter 04 · Investment & failure

Push a dungeon harder

When you feed resources into a dungeon, should the change last one run or permanently?

Working direction

The direction

Hybrid. Use permanent progression to unlock how hard a dungeon can become, then allow optional per-run resource investment to temporarily “juice” that dungeon. City quests or broader progression can raise the permanent ceiling; individual runs can then be pushed harder for better rewards. The desired loop is: progress city/dungeon access -> spend resources -> increase danger -> chase a specific reward -> extract or lose the run haul. This is intentionally a working model rather than a permanent rule.

Recorded as: Working direction

The original question’s prompt

A mixed model is possible: permanent access upgrades plus optional per-run challenge modifiers.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.

Read “The dungeon journey” in the artbook

In this chapter