Two lanterns side by side on a plank: one with a soft cream flame and a tucked flower, one with a crackling teal storm flame and a chipped pane.
Painted card

Q32 · Chapter 04 · Investment & failure

Cozy and Brave

Should Cozy and Brave modes change loot-loss rules or only combat pressure?

Selected direction

The direction

Cozy and Brave should affect combat pressure, loot gain, and loot-loss/extraction rules, not just enemy stats. Brave can offer harsher consequences and stronger rewards; Cozy can be more forgiving with correspondingly gentler rewards.

Difficulty should be locked for the run rather than changed mid-run. Cozy should also expose Brotato-like percentage controls for things such as enemy speed and enemy damage. Standard accessibility settings such as text size, control remapping, or color-vision support should remain separate from risk/reward tuning and should not reduce loot.

Recorded as: Selected direction

The original question’s prompt

Describe the experience you want a less experienced player to have after a failure.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.

Read “Cozy, Brave & comfort” in the artbook

In this chapter