Q29 · Chapter 04 · Investment & failure
Defeat costs the haul
What should happen to newly collected cargo when the party loses?
Selected direction
The direction
On defeat, lose the newly collected, unextracted dungeon haul. A possible later exception is an “insurance” mechanic that protects one chosen item from death; that protected slot/item could itself be rare, crafted or something worth chasing. The baseline should remain harsh enough that extraction matters.
Recorded as: Selected baseline + option
The original question’s prompt
Lose it all, keep a chosen secure portion, keep common goods, or another rule?
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.






