A dungeon elite: a larger stone beast with a glowing crest and cracked armor plates, flanked by two smaller creatures, stepping out of storm-lit shadow.
Painted card

Q26 · Chapter 04 · Investment & failure

Real danger, not bigger numbers

What kind of added danger would make dungeon investment interesting?

Working direction

The direction

Added danger should primarily make the dungeon materially harder, not just inflate a number. Stronger monsters, more enemies, elites, altered attacks, hazards and special objectives are all valid tools. The user specifically likes being able to “pump” monster power upward when juicing a dungeon. Exact modifier combinations are still tuning work.

Recorded as: Working direction

The original question’s prompt

More enemies, new elites, altered attacks, environmental hazards, special objectives or your own idea?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.

Read “The dungeon journey” in the artbook

In this chapter