Q26 · Chapter 04 · Investment & failure
Real danger, not bigger numbers
What kind of added danger would make dungeon investment interesting?
Working direction
The direction
Added danger should primarily make the dungeon materially harder, not just inflate a number. Stronger monsters, more enemies, elites, altered attacks, hazards and special objectives are all valid tools. The user specifically likes being able to “pump” monster power upward when juicing a dungeon. Exact modifier combinations are still tuning work.
Recorded as: Working direction
The original question’s prompt
More enemies, new elites, altered attacks, environmental hazards, special objectives or your own idea?
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Exact modifier combinations, a possible one-item insurance mechanic, rare emergency extraction and Cozy/Brave reward ratios still need tuning.






