Two floating power orbs over small carved pedestals, one teal with feathers and one gold with a ring of light, dust settling after a fight.
Painted card

Q35 · Chapter 05 · Temporary builds

Two offers, pick one

How many offers should be visible at one shop visit?

Working direction

The direction

Keep choices extremely quick. Present one or two options, with two as the current default. The goal is a nudge, not a shopping trip: see two interesting possibilities, choose, and keep moving.

Recorded as: Working baseline

The original question’s prompt

The older GDD proposes three combat offers plus recovery; the seasonal shop uses a different existing system.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.

Read “A build for this run” in the artbook

In this chapter