An open hand receiving a gently glowing gold charm, a feeling of pure gift, soft rim light, no shadows of cost.
Painted card

Q37 · Chapter 05 · Temporary builds

Mostly upside

What kinds of drawbacks make an upgrade choice fun rather than annoying?

Selected direction

The direction

Ordinary run powers should mostly feel like upside, not a pile of mandatory drawbacks. Since the build is no longer based on infinitely buying shop upgrades, the interesting choice can be which direction to grow rather than which punishment to accept. Strong tradeoffs can still appear in specialized glass-cannon powers, dungeon juicing or high-tier challenge modifiers.

Recorded as: Selected direction

The original question’s prompt

For example faster but weaker attacks, larger area but longer recovery, or power at the cost of movement.

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.

Read “A build for this run” in the artbook

In this chapter