Q37 · Chapter 05 · Temporary builds
Mostly upside
What kinds of drawbacks make an upgrade choice fun rather than annoying?
Selected direction
The direction
Ordinary run powers should mostly feel like upside, not a pile of mandatory drawbacks. Since the build is no longer based on infinitely buying shop upgrades, the interesting choice can be which direction to grow rather than which punishment to accept. Strong tradeoffs can still appear in specialized glass-cannon powers, dungeon juicing or high-tier challenge modifiers.
Recorded as: Selected direction
The original question’s prompt
For example faster but weaker attacks, larger area but longer recovery, or power at the cost of movement.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.







