Five enamel-and-brass ability medallions arranged in a controller-shaped cluster: slash, dash streak, shield, ring, star burst.
Painted card

Q38 · Chapter 05 · Temporary builds

Slots follow your buttons

How restrictive should item and move slots be?

Selected direction

The direction

Use meaningful slot limits tied to the controller and ability roles. The player only has so many buttons and only needs so many versions of the same function; for example, three separate dash abilities would be undesirable. A discovery can replace, improve or transform the move occupying a role. Likely roles include attack, movement/dash, defense/shield, AoE and a special/ultimate, but the exact button count is not final.

Recorded as: Selected direction

The original question’s prompt

Freely stacking upgrades, a small build with replacement decisions, or separate limits for different item types?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.

Read “The feel of combat” in the artbook

In this chapter