A choice on a stone ledge: a small glowing green healing vial on one side, a crackling teal power crystal on the other, the traveler's hand hovering between them.
Painted card

Q39 · Chapter 05 · Temporary builds

Heal now, or grow stronger?

How should healing compete with buying more power?

Selected direction

The direction

Health should remain a meaningful resource and sometimes compete directly with more power: take healing now or push the build harder. Healing can also be a build identity. The trainer may specialize in healing, defense, buffs or support while the companion supplies other roles, creating trainer-companion synergy.

Even with permanent progression, challenging dungeons should preserve a real chance of death. No healing or progression path should make the player feel permanently invulnerable.

Recorded as: Selected direction

The original question’s prompt

Always available at a cost, limited shop stock, automatic between stages, or another approach?

Examples in a prompt are not decisions unless the answer chooses them.

Still to decide in this chapter

Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.

Read “A build for this run” in the artbook

In this chapter