Q36 · Chapter 05 · Temporary builds
Rerolls, earned slowly
Do you want paid rerolls and the ability to lock an offer for later?
Selected direction
The direction
Allow rerolls, but make them limited at first and expandable through permanent progression. Early runs should leave the player more “at the whims of the winds”; later progression gives more tools to shape the offered power pool. More rerolls are one way to make high-end builds increasingly predictable enough to tackle very difficult dungeons. Locking offers for later was not separately selected.
Recorded as: Selected direction
The original question’s prompt
Tell us whether both are essential, optional, or too much shop management.
Examples in a prompt are not decisions unless the answer chooses them.Still to decide in this chapter
Exact button count, the language that separates companion from party-wide powers, offer locking and healing amounts are unresolved. Challenging dungeons must keep a real chance of death.







